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Garbage with baked lightmaps on Nvidia 330m
Reproduced on 4.2.0f4; 4.3.0b2 with MacBook Pro, GeForce 320M; Read more
Display order of the 2D sprites (any renderers with matching settings) c...
Reproduced on 4.3.0a4 1 Open attached project2 Open scene "petshop"3 Add some sprites from the "Upstairs-hd" to scene on this big gr... Read more
MonoDevelop puts the cursor at the wrong indent after #if block
To reproduce:1. Open the attached video for repro steps ------Won't be fixed because this is out of scope for our MonoDevelop work. Read more
When adding events to an animation the browser shows all assets
Steps to reproduce : - import the Adam model from the Asset Store- set the model to Humanoid- select an animation and go to events a... Read more
the Speed of Sound setting in the audio manager does nothing
the Speed of Sound setting in the audio manager does nothing -repro:--open attached project--start scene--move back and forth in the... Read more
win7-opengl change layout issue
ATI drivers crashedIntel drivers had redraw issue.nvidea seems unaffected.Clearly something is wrong here. Repro:1. Open ANY project... Read more
Canceling Build throws exception in console
Canceling Build throws an exception in console - Open project- Switch to e.g. Android- Click Build- Halfway through ("Building Resou... Read more
Setting an active RenderTexture causes inspector layout to break
To reproduce:1. Open project RenderTextureInEditorGUI2. Open scene mainScene3. Select the Main Camera4. In the inspector select the ... Read more
Moving of carved obstacles affects occupied OffMeshLinks
- one agent is on offMeshLink while second agent is waitnig because link is occupied.- move obstacle (carve is true)- second agent s... Read more
Unity editor will not responce in case breakepoint was set to one of the...
1) What happenedThe Editor hangs after the MD attaching. 2) How can we reproduce it using the example you attached.Faced during FTP,... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak occurs when focused on Player while using Direct3D12
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing