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Step-Over skips the whole body of switch statement
Steps to reproduce : - create a new project- import the script attached- create a new game object and attach the script to it- attac... Read more
During debugging, every enum variable/value is reported with
During debugging, every enum variable/value is reported with the message "The requested item has been unloaded" Read more
Building exported split project in the Eclipse includes StreamingAssets/...
Exporting Android project with application splitting enabled correctly produces an obb file. Contents from the StreamingAssets/Resou... Read more
Text Mesh color is not being animated
Text Mesh color is not being animated. Repro:1. Add TextMesh component to an object2. The color parameter is not available from the ... Read more
Got name doesn't match warning when adding script while running
1. Enter play mode.2. Add new script through Add Component->New Script and type correct name Read more
Missing assembly reference when creating text templates in MonoDevelop
1) What happenedMissing assembly reference when creating text templates in MonoDevelop 2) How can we reproduce it using the example ... Read more
Navmesh bake height has a rounding error of 0.2*height
To reproduce:1. Open project StepHeight2. Open scene StepHeight3. Notice that navmesh is blocked for planes which have distance smal... Read more
In asset store preview the music plays less than a second on pressing pl...
In asset store preview the music plays less than a second on pressing play and crashing if autoplay is on 2) How can we reproduce it... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Audio sound is lower in the Player compared to the native music player
- Feet slide and misalign when playing retargeted animations
- IndexOutOfRangeException is thrown in NativePassCompiler when a graphics buffer is used in more than 5 render passes
- "Undo Stack Overflow" error is thrown, and Undo History is deleted when multiselected GameObjects are reparented to their GrandParents
- SearchColumn of type "ObjectReference" does not get refreshed for the custom SearchProvider when lighting generation finishes