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Automatic and Grid are opened behind the Sprite Editor
Steps to reproduce : - import the texture attached- select it and in the inspector choose Sprite and Manual- apply and open the spri... Read more
Referenced script missing warning when slicing atlas in playmode
Steps to reproduce : - import the texture attached- in the inspector select Sprite and Single and apply- drag the sprite to the scen... Read more
Crash when denying the webcam to stream
- Make sure that you have a webcam on your system- Open attached project and launch "test" scene- Hit Play- Click "Deny"- Hit Play t... Read more
Asset import did not unload metadata path error when switching a sprite ...
Steps to reproduce : - import the texture attached- set it to Sprite and Manual and apply- open the Sprite Editor- select Automation... Read more
Prefab is distorted after unchecking Optimize Game Objects
Steps to reproduce : - import the project attached- search for the model ThryleBone- select it and in the Inspector check Optimize G... Read more
Web cam texture is broken when running the project in Incognito mode
To reproduce:- Open attached project and launch "test" scene- Make sure that Chrome is your default browser and that you have an Inc... Read more
Dereferencing NULL PPtr! error on Undo
- Drag and Drop the main camera from a scene into the Project Browser to turn it into a prefab- Create a new RenderTexture and assig... Read more
[OSX] Shaders that don't use vertex position at all, fail to render on Mac
When a vertex shader is not using the vertex position at all, then some platforms (e.g. OpenGL on Mac) fail to render the object at ... Read more
-e Screen size is always 640x480 when running in batch mode
To Reproduce:1. Open the project and build the Linux executable.2. The script attached to the camera will save a screenshot, using t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used