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0
votes
Not Reproducible

Automatic and Grid are opened behind the Sprite Editor

2D

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Sep 02, 2013

-

Version/s: 4.3.0b1

Steps to reproduce : - import the texture attached- select it and in the inspector choose Sprite and Manual- apply and open the spri... Read more

0
votes
Fixed

Referenced script missing warning when slicing atlas in playmode

2D

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Sep 02, 2013

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Version/s: 4.3.0b1

Steps to reproduce : - import the texture attached- in the inspector select Sprite and Single and apply- drag the sprite to the scen... Read more

0
votes
Not Reproducible

Crash when denying the webcam to stream

Video

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Sep 02, 2013

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Version/s: 4.3.0b1

- Make sure that you have a webcam on your system- Open attached project and launch "test" scene- Hit Play- Click "Deny"- Hit Play t... Read more

0
votes
Fixed

Asset import did not unload metadata path error when switching a sprite ...

2D

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Sep 02, 2013

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Version/s: 4.3.0b1

Steps to reproduce : - import the texture attached- set it to Sprite and Manual and apply- open the Sprite Editor- select Automation... Read more

0
votes
Fixed

Prefab is distorted after unchecking Optimize Game Objects

Assets Management

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Sep 02, 2013

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Version/s: 4.3.0b1

Steps to reproduce : - import the project attached- search for the model ThryleBone- select it and in the Inspector check Optimize G... Read more

0
votes
Not Reproducible

Web cam texture is broken when running the project in Incognito mode

Video

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Sep 02, 2013

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Version/s: 4.3.0b1

To reproduce:- Open attached project and launch "test" scene- Make sure that Chrome is your default browser and that you have an Inc... Read more

0
votes
Fixed

Dereferencing NULL PPtr! error on Undo

Assets Management

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Sep 02, 2013

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Version/s: 4.3.0b1

- Drag and Drop the main camera from a scene into the Project Browser to turn it into a prefab- Create a new RenderTexture and assig... Read more

0
votes
Fixed

[OSX] Shaders that don't use vertex position at all, fail to render on Mac

Shaders

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Sep 02, 2013

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Version/s: 4.3.0b1

When a vertex shader is not using the vertex position at all, then some platforms (e.g. OpenGL on Mac) fail to render the object at ... Read more

1
votes
By Design

-e Screen size is always 640x480 when running in batch mode

Linux

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Sep 02, 2013

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Version/s: 4.2.1f2

To Reproduce:1. Open the project and build the Linux executable.2. The script attached to the camera will save a screenshot, using t... Read more

0
votes
Postponed