Search Issue Tracker
By Design
Votes
1
Found in
4.2.1f2
Issue ID
561106
Regression
No
-e Screen size is always 640x480 when running in batch mode
To Reproduce:
1. Open the project and build the Linux executable.
2. The script attached to the camera will save a screenshot, using the Screen Rect.
3. To run the app, use this command:
./testLinux.x86_64 -batchmode -screen-width 1024 -screen-height 768
4. A screenshot is saved after 30 frames, next to the app binary.
Based on the command line args in the docs, the "1024" and "768" parameters should set up the Screen to be of that resolution : http://docs.unity3d.com/Documentation/Manual/CommandLineArguments.html
BUG: The screenshot is always 640x480.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
Add comment