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Fixed in 5.3.0

Votes

0

Found in

4.3.0b1

Issue ID

561104

Regression

No

[OSX] Shaders that don't use vertex position at all, fail to render on Mac

Shaders

-

When a vertex shader is not using the vertex position at all, then some platforms (e.g. OpenGL on Mac) fail to render the object at all.

A workaround for now is to add "fake" vertex position usage, e.g. adding a v.vertex*0.000001 to some of the shader outputs.

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