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Unity is not always responsive to pen or touch input on tablet
Unity installed on tablet (ex. Surface Pro with Windows 8 or Windows 8.1) is not always responsive to direct pen or touch input. Als... Read more
GetPixels from ETC and PVRTC textures doesn't work
GetPixels does not work with all texture formats. Unity Versions:4.2.0f4 (38efbd14869d)4.2.1f3 (0c25f37d8dc3)4.3.0b1 (2f830c2bcd47) ... Read more
When a normal RigidBody is linked to a gameObject can't add Collider2D t...
Regression - not reproduced in 4.3.0a4Reproduced in 4.3.0a5 and 4.3.0b1 1 Create new project2 Add an empty game object3 Add a RigidB... Read more
[RenderTexture] Game view is offset when blitting from a RenderTexture
Reproduced originally on 4.2 and 4.3, still present in 5.1 1 Open attached project2 Open scene Compositing Test3 Press Play - notice... Read more
ContextClick in Unity EventType API isn't properly triggered using a tra...
Steps to reproduce : - import the project attached on a Macbook or a Mac machine that has a trackpad connected- go to Apple > Sys... Read more
The editor exhibits a large and noticeable stutter if any alpha-numeric ...
Reproduced on Mac 10.8Not reproduced on Win7 64bSee user's description Read more
Sub-blendtrees don't get default parameters initialised correctly
Steps to reproduce : - create a new Animator Controlle- add two float parameters to it- add a new blend tree state and double-click ... Read more
Agent gets stuck when passing between obstacles if obstacle's radius is ...
To reproduce:1. Open project ObstacleCarveStuck2. Run scene "scene"3. Agent gets stuck, because obstacle's radius is bigger than dis... Read more
Pathfinding is not optimal if there are carved obstacles
To reproduce:1. Open project 4.3_FTP_AI2. Run scene simple navmesh3. Agent is choosing not optimal path to destination, but around t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Builder Scrollview is unable to scroll all the way down when the window is downsized vertically
- Celestial bodies order remains unchanged when the Distance setting is modified
- A memory leak occurs with massive terrain when camera position changes occur.
- No valid hits are returned when using RaycastCommand
- Camera is not overlooking the main Scene in Scene View in the HDRP Sample Template