Search Issue Tracker
By Design
Votes
0
Found in
4.3.0b1
Issue ID
561037
Regression
No
Pathfinding is not optimal if there are carved obstacles
To reproduce:
1. Open project 4.3_FTP_AI
2. Run scene simple navmesh
3. Agent is choosing not optimal path to destination, but around the obstacle
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “FMOD failed to set the software format to the custom sample rate…” warnings are thrown as System Sample Rate value is being changed in Audio section of Project Settings window
- VFX Marquee selection does match the visual indicator
- “Invalid AABB aabb” errors are spammed when “Infinity” value is entered in Collider Component fields
- Editor Role does not sync with the MPPM Play Mode Scenario Role when entering Play mode
- Long asset names cause overlap with the “Find” function in search result tabs
Add comment