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Not Reproducible

Votes

0

Found in

4.2.0f4

Issue ID

560595

Regression

Yes

GetPixels from ETC and PVRTC textures doesn't work

Android

-

GetPixels does not work with all texture formats.

Unity Versions:
4.2.0f4 (38efbd14869d)
4.2.1f3 (0c25f37d8dc3)
4.3.0b1 (2f830c2bcd47)

https://issuetracker.unity3d.com/issues/getpixels-from-etc-and-pvrtc-textures-doesnt-work
Problem still occur in 5.5.0f3, Unity 5.4.1f1, Unity 5.3.4p4

Comments (7)

  1. gilchang

    Mar 29, 2018 02:17

    Still occures in Unity 5.6.5p1 when using PVRTC as the texture compression

  2. Biggix

    Nov 20, 2017 12:51

    5.5.3f1 - still happening. Why isn't this fixed? My mobile game is larger than it should be by 100 MB (!!!) because of this

  3. RejiAkatsuki

    Mar 31, 2017 10:11

    problem still occure in 5.5.0f3

  4. Guillaumzed

    Feb 13, 2017 15:42

    still occures in Unity 5.5.1f1

  5. NHGT2

    Jan 31, 2017 21:23

    I am still getting the following error on a 2048x2048 texture with "Max Size: 2048", "Format: RGB Compressed PVRTC 4 bits", and "Compression Quality: Normal" (tested on Mac Editor with build platform set to iOS, Unity 5.4.3f1)

    Unsupported texture format - needs to be ARGB32, RGBA32, BGRA32, RGB24, Alpha8, RGBAFloat, RGBAHalf or one of supported compressed formats.
    UnityEngine.Texture2D:GetPixels(Int32, Int32, Int32, Int32)

    I know the bug is tagged and claimed fixed for Android, but I did not see a version of the bug for iOS and it needs to be fixed there too (I want to use this compression for AssetBundles built for iOS).

  6. _Valek_

    Nov 08, 2016 13:39

    Still occures in Unity 5.4.1f1

  7. Gentlymad

    May 03, 2016 16:16

    Still getting the following error when using PVRTC as the texture compression (tested in Windows Editor with build platform set to iOS, Unity 5.3.4p4):

    Unsupported texture format - needs to be ARGB32, RGBA32, BGRA32, RGB24, Alpha8, RGBAFloat, RGBAHalf or one of supported compressed formats.
    UnityEngine.Texture2D:GetPixel(Int32, Int32)

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