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Not Reproducible
Votes
0
Found in
4.2.0f4
Issue ID
560595
Regression
Yes
GetPixels from ETC and PVRTC textures doesn't work
GetPixels does not work with all texture formats.
Unity Versions:
4.2.0f4 (38efbd14869d)
4.2.1f3 (0c25f37d8dc3)
4.3.0b1 (2f830c2bcd47)
https://issuetracker.unity3d.com/issues/getpixels-from-etc-and-pvrtc-textures-doesnt-work
Problem still occur in 5.5.0f3, Unity 5.4.1f1, Unity 5.3.4p4
Comments (7)
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gilchang
Mar 29, 2018 02:17
Still occures in Unity 5.6.5p1 when using PVRTC as the texture compression
Biggix
Nov 20, 2017 12:51
5.5.3f1 - still happening. Why isn't this fixed? My mobile game is larger than it should be by 100 MB (!!!) because of this
RejiAkatsuki
Mar 31, 2017 10:11
problem still occure in 5.5.0f3
Guillaumzed
Feb 13, 2017 15:42
still occures in Unity 5.5.1f1
NHGT2
Jan 31, 2017 21:23
I am still getting the following error on a 2048x2048 texture with "Max Size: 2048", "Format: RGB Compressed PVRTC 4 bits", and "Compression Quality: Normal" (tested on Mac Editor with build platform set to iOS, Unity 5.4.3f1)
Unsupported texture format - needs to be ARGB32, RGBA32, BGRA32, RGB24, Alpha8, RGBAFloat, RGBAHalf or one of supported compressed formats.
UnityEngine.Texture2D:GetPixels(Int32, Int32, Int32, Int32)
I know the bug is tagged and claimed fixed for Android, but I did not see a version of the bug for iOS and it needs to be fixed there too (I want to use this compression for AssetBundles built for iOS).
_Valek_
Nov 08, 2016 13:39
Still occures in Unity 5.4.1f1
Gentlymad
May 03, 2016 16:16
Still getting the following error when using PVRTC as the texture compression (tested in Windows Editor with build platform set to iOS, Unity 5.3.4p4):
Unsupported texture format - needs to be ARGB32, RGBA32, BGRA32, RGB24, Alpha8, RGBAFloat, RGBAHalf or one of supported compressed formats.
UnityEngine.Texture2D:GetPixel(Int32, Int32)