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When adding a new animation from the Animation window, while Animator is...
Steps to reproduce : - have the Animator Window visible in the Editor- create an object, open Animation window add a new Clip and An... Read more
Crash when selecting an animation in the Project Browser
Steps to reproduce : - import the project attached- navigate to Animations > animationsets- select DH_Gun and Unity will crash Read more
Unity is not always responsive to pen or touch input on tablet
Unity installed on tablet (ex. Surface Pro with Windows 8 or Windows 8.1) is not always responsive to direct pen or touch input. Als... Read more
GetPixels from ETC and PVRTC textures doesn't work
GetPixels does not work with all texture formats. Unity Versions:4.2.0f4 (38efbd14869d)4.2.1f3 (0c25f37d8dc3)4.3.0b1 (2f830c2bcd47) ... Read more
When a normal RigidBody is linked to a gameObject can't add Collider2D t...
Regression - not reproduced in 4.3.0a4Reproduced in 4.3.0a5 and 4.3.0b1 1 Create new project2 Add an empty game object3 Add a RigidB... Read more
[RenderTexture] Game view is offset when blitting from a RenderTexture
Reproduced originally on 4.2 and 4.3, still present in 5.1 1 Open attached project2 Open scene Compositing Test3 Press Play - notice... Read more
ContextClick in Unity EventType API isn't properly triggered using a tra...
Steps to reproduce : - import the project attached on a Macbook or a Mac machine that has a trackpad connected- go to Apple > Sys... Read more
The editor exhibits a large and noticeable stutter if any alpha-numeric ...
Reproduced on Mac 10.8Not reproduced on Win7 64bSee user's description Read more
Sub-blendtrees don't get default parameters initialised correctly
Steps to reproduce : - create a new Animator Controlle- add two float parameters to it- add a new blend tree state and double-click ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak occurs when focused on Player while using Direct3D12
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing