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Custom Editor does not serialize UnityEvent parameters when using Serial...
Steps to reproduce: 1. Open attached project2. Open scene "Scene"3. Select the "Events" object in the hierarchy4. Add a new event or... Read more
Creating script and deleting it instantly throws an error
Steps to reproduce:1) create new unity project2) right click in project view3) create -> Editor test C# script (do not save the n... Read more
[ComputeBuffer] .mdb with .dll causes Compute Buffer to become unbound
Steps to reproduce:1. Open the attached project2. In the Project view, drop the Shader 'ReadBuffer' onto 'Material'3. Drop 'Material... Read more
[Mono] NotImplementedException is thrown internally when passing IEnumer...
Steps to reproduce:1. Open user attached project2. Look at console window Expected: All scripts are compiled without compile error m... Read more
NavMesh baked on imported mesh with low Mesh Compression is flickering i...
Reproduction steps:1.Open attached project2.Open scene "TestCharacters" located in Scenes > Test3.Open the Window > Navigation... Read more
Runtime test UNetHandlesMaxConnectionsOverflow fails on different platforms
Different error-messages when setting 65535 and 65539 (both not allowed) to m_MaxDefaultConnections in HostTopology How we can repro... Read more
GPU instancing with Legacy Deferred rendering path does not render insta...
To reproduce the issue follow the steps:1. Open "Instancing" project2. Open "Instance" scene3. Run the scene4. Open and Enable Frame... Read more
Calling a class that inherits from IEnumerator with yield return StartCo...
To reproduce:1. Open the project2. Open the scene "test"3. Press "play" Notice that even though the LScriptEnumerator is called once... Read more
[MSE] Build loses one scene
To reproduce:1. Open attached project2. Build and run project3. Notice that one of the scenes is not loaded Reproducible: 5.4.0b15, ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
- Editor crashes on D3D12GetInterface when repeatedly enabling and disabling 256 text components
- Flickering bright white dots in the Scene when the Android Platform is selected and DX11 Graphics API is used with Iris(R) Xe Graphics GPU