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0
votes
Fixed

Out of memory import 4k textures

Assets Management

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Aug 11, 2013

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Version/s: 4.2.0f4

Could reproduce on 4.3.0 beta 1 To reproduce:- Open attached project and do one of the following actions to make the editor crash 1.... Read more

0
votes
Won't Fix

Out of sync message doesn't appear

Version Control

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Aug 11, 2013

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Version/s: 4.3.0a3

1.User 1 create any script and submit it2.User 2 take incoming script and check out it3.User 1 make any changes in script and submit... Read more

0
votes
Fixed

Folder will show as local after revert

Version Control

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Aug 11, 2013

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Version/s: 4.3.0a3

1.Create Folder with any asset2. Submit it3.Delete it 4.Go to Outgoing and revert It Result :Folder will shown like local and we are... Read more

0
votes
Fixed

Conditional breakpoints are not working in MonoDevelop

CodeEditors

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Aug 12, 2013

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Version/s: 4.3.0a4

1) What happenedConditional breakpoints are not working in MonoDevelop 2) How can we reproduce it using the example you attachedOpen... Read more

0
votes
Fixed
0
votes
Fixed
0
votes
Fixed

GL.LoadPixelMatrix does nothing when there's no "current camera"

Camera

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Aug 12, 2013

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Version/s: 4.3.0a4

Highly confusing, especially when not documented. See attached project that tries to do some rendering into a cubemap manually. Read more

0
votes
Won't Fix

Editor crashes if sprite is dragged from project tab to hierarchy tab

2D

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Aug 12, 2013

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Version/s: 4.3.0a4

-e If I drag the path3717 sprite object from the project tab--- Regression - not reproduced in 4.3.0a2 and 4.3.0a3 1 Open project2 D... Read more

0
votes
Fixed

Skinnedrenderers with blend shapes are not rendering the mesh until the ...

Graphics - General

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Aug 12, 2013

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Version/s: 4.3.0a4

On windows: 1. Open the attached 'blendShapesProblem' scene.2. select the 'Firetruck_elephant_04_png' object, in the fire engine hie... Read more

0
votes
Won't Fix

[ExecuteInEditMode] gets superfluous calls to OnEnable/OnDisable when en...

Scripting

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Aug 12, 2013

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Version/s: 4.3.0a4

1) What happened[ExecuteInEditMode] gets superfluous calls to OnEnable/OnDisable when entering / exiting play mode 2) How can we rep... Read more

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