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Fixed in 4.3

Votes

0

Found in

4.3.0a4

Issue ID

557059

Regression

Yes

Conditional breakpoints are not working in MonoDevelop

CodeEditors

-

1) What happened
Conditional breakpoints are not working in MonoDevelop

2) How can we reproduce it using the example you attached
Open Tests.cs in MonoDevelop
Place a breakpoint at "void Start()"
Change properties and set conditions
Attach to Unity process
Start the scene

Comments (2)

  1. 838d4ca64151a668542524acd8f1dda1?d=mm

    TehWardy

    Apr 29, 2016 20:07

    Worth noting the same problem happens in VS2015 too.

    And why when a debugger is attached does unity not stop on errors?
    It simply reports them and carries running the broken code, all other C# projects I have ever built stop on error lines.

    This issue and the "closed bug" we have here make some situations near impossible to debug.

  2. 838d4ca64151a668542524acd8f1dda1?d=mm

    TehWardy

    Apr 29, 2016 20:04

    This isn't fixed in unity v5.3.4f1 ... I have project where setting starting the project under these conditions simply causes unity to freeze up.

    The only way to resolve the problem is to kill the unity editor process and reload.

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