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Crashes Editor or standalone while DX11 unloads Resouces when AMD's Rapt...
Steps to reproduce Editor crash:1. Download and open project2. Open Player settings3. Change graphics API from DirectX11 to DirectX9... Read more
[OSX][OpenGL2][x64] Player crashes on "objc_release"
Reproduction steps:1. Open attached project with the Mac editor.2. Make sure the graphics API is set to OpenGL2.3. Build and run the... Read more
List type cast causes build error
-e: user test project fails to build with IL2CPP -repro:--open attached project--try building for WebGL--NOTICE it fails compiling--... Read more
[IL2CPP] Declaration of anonymous struct must be a definition error fail...
Repro steps:1) Open the project2) Build the Demo scene for iOS3) Open the project in Xcode and notice errors:Declaration of anonymou... Read more
Crash on "MonoBehaviour::AddImageEffectCallbacksToManagers" when scene i...
Reproduction steps:1. Open attached project.2. Open and play "t4" scene.3. Editor crashes on: 0x000000014033A342 (Unity) MonoBehavio... Read more
[MenuItem]New menu item with very long name is broken
Steps to reproduce:1. Create a new project.2. Create a new script inside of "Assets" folder and name it "Test".3. Copy-paste these l... Read more
EditorGUILayout.Slider() interferes with 3D handles in Scene Window
Steps to reproduce this issue:1. Open attached project's "784599.zip" scene "test".2. Select "Cube" in hierarchy.3. Try to move the ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used