Search Issue Tracker
Pressing Left Shift + Keypad causes keypad to remain in the pressed state
To reproduce:1. Create a project and add the Test.cs script to it2. Run the game3. Press Keypad 8 - console says keypad on4. While h... Read more
Asset Import Screen: Some lines are improperly indented
When importing assets from a .unitypackage, some of the lines containing assets are indented improperly. This gives the screen a cha... Read more
Individual animation markers disappear when entering play mode
To reproduce1. Open New_Unity_Project_42. Open Animation window3. Select one of the Animations in Project view4. Take note that i an... Read more
broken link in docs
http://docs.unity3d.com/Documentation/ScriptReference/MonoCompatibility.html link is broken.instead users can find the page at:http:... Read more
Handheld.PlayFullScreenMovie is a pro-only feature
Handheld.PlayFullScreenMovie is a pro-only feature, but that is not mentioned in the scripting reference page: http://docs.unity3d.c... Read more
Zoom in dopesheet is undone when selecting asset in projectbrowser
1. Open attached project and open animation window2. select the animated sprites in scene3. zoom in on the sprites frames in the dop... Read more
64-bit standalone build crashes on collision with a quad mesh collider
To reproduce:1. Open UnityBug project that the user attached with his 2nd email2. Open UnityBug scene3. Go to build settings and inc... Read more
Stripping Level GUI Option not shown for BlackBerry
BlackBerry is subject to the shared setting of Stripping Level, however it does not have a GUI option shown for it. Read more
Setting velocity etc. on a disabled Rigidbody2D crashes Unity
Setting velocity etc. on a disabled Rigidbody2D crashes Unity. 2) How can we reproduce it using the example you attached- Open the s... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Audio sound is lower in the Player compared to the native music player
- Feet slide and misalign when playing retargeted animations
- IndexOutOfRangeException is thrown in NativePassCompiler when a graphics buffer is used in more than 5 render passes
- "Undo Stack Overflow" error is thrown, and Undo History is deleted when multiselected GameObjects are reparented to their GrandParents
- SearchColumn of type "ObjectReference" does not get refreshed for the custom SearchProvider when lighting generation finishes