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0
votes
Fixed

Initialization errors with prefab instances

Assets Management

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Jul 25, 2013

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Version/s: 4.2.0f4

Reproduced on Win 7 on 4.0, 4.1, 4.2, 4.3 Initialization errors with prefab instances To reproduce.1. Load scene A1. Press Play.2. N... Read more

0
votes
Won't Fix

Landscape left and right is no difference

Blackberry

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Jul 25, 2013

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Version/s:

To repro:(using Mac 4.2.1f1 build) 1) Load any project2) Under Build Settings/Player Settings/Resolution/Default Orientation, build ... Read more

0
votes
Fixed

The unitypackage import window does not show the folder hierarchy correctly

Assets Management

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Jul 25, 2013

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Version/s: 4.2.0f3

Reproduced in 4.1-4.3.a21 Create new project2 Import attached package3 When import window appeared - notice the folder structure(see... Read more

0
votes
Fixed
0
votes
By Design

Script Import Settings ignored when component added from another script

Scripting

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Jul 26, 2013

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Version/s: 4.2.0f4

- Create a script, e.g. TestScript, with public field of type GameObject.- Open "Script Import Settings" and set some prefab to this... Read more

0
votes
Fixed

Parts of the screen flicker on Samsung Galaxy S3 when 32-bit display buf...

Android

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Jul 27, 2013

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Version/s: 4.2.0f4

The screen is not redrawn normally on the Samsung Galaxy S3 device when the 32-bit display buffer is enabled. This causes the flicke... Read more

0
votes
Fixed

Applied font changes do not update rendered text

Assets Management

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Jul 29, 2013

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Version/s: 4.2.1f1

Steps to reproduce:1. Download attached project and open scene "main"2. Select "DroidSans" font, change it's import settings. For ex... Read more

0
votes
Won't Fix

Wrong display of floats in the animator controller window.

Animation

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Jul 29, 2013

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Version/s: 4.2.0f4

In the animator controller window, the display of floating point values uses scientific notation inside blendtrees, but the display ... Read more

1
votes
Fixed

Disabling shadows in script crashes the application

Android

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Jul 29, 2013

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Version/s: 4.2.0f4

Using the 'renderer.receiveShadows = false' in script causes the application to crash.This is reproducible only in the release build... Read more

0
votes
Fixed

OSX 64 bit build throws GL errors when going fullscreen

Camera

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Jul 29, 2013

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Version/s: 4.2.0f4

To reproduce:1. Open project OSXerrorRepro2. Build and run osx 64 bit standalone (leave it be on the opening window)3. Open OpenGL p... Read more

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