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[iOS] Point lights are visible through TextMesh Pro game objects
How to reproduce: 1. Open attached project2. Add 24 - Surface Shader Example.unity scene to build settings3. Build to iOS and run4. ... Read more
Flickering shadows from Point lights
How to reproduce: 1. Open attached project2. Build to iOS and run- Note how the shadows on the boxes flicker as the moving Point Lig... Read more
[WebGL] read-only template file stops build
-e: see title -repro:--open attached project (from the bug conversion edit)--try building for webgl using the test template--NOTICE ... Read more
[IL2CPP] PerformanceCounter on iOS with IL2CPP doesn't work
PerformanceCounter on iOS with IL2CPP doesn't work Read more
[iOS] Transparent objects become opaque when viewed from behind with a P...
How to reproduce: 1. Open attached project2. Add 24 - Surface Shader Example.unity scene to build settings3. Build to iOS and run4. ... Read more
[UNET] Objects with Spring Joint 2D and Network Identity are falling inf...
Reproduction steps:1) Open attached project2) Open "offline" scene3) Start scene4) Press "LAN Host(H)" button5) Compare behavior of ... Read more
[Firefox] Releasing MMB/RMB outside the player does not register release
Reproduction steps:1. Open the attached project2. Attach "TestMouse" script to the Camera gameobject3. Build the game on "Web Player... Read more
[OSX][Chrome] Errors thrown on content load: bad name in getProcAddress
-e: there are errors thrown in Chrome (49) on OSX, no such errors in FF or with Chrome on Windows--same for 5.2, 5.3, 5.4, so it loo... Read more
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