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Unity Mac editor becomes not responsive
Unity Mac editor becomes not responsive. CPU is 100% busy on of the core. (My guess is one thread is just looping).The only way to g... Read more
Not able to select Icon and Splash image for all platforms
Steps to reproduce : - go to Player settings- select any platform- go to Splash Image and try to select a texture and notice it will... Read more
Scripting Reference search fails
To repro: 1) Open Scripting reference.2) Attempt to search for the top class3) Observe message: "Your search for [ ] did not result ... Read more
[Batching] StaticBatchUtility.Combine() with null material silently fails
To Reproduce:1. Open scene in the editor and hit play. You can duplicate the objects to see the draw calls.2. Build to the iOS devic... Read more
StaticBatchUtility.Combine() objects from Loaded scene resets geometry p...
If some geometry is loaded with LoadLevel() or LoadLevelAdditive() and StaticBatchUtility.Combine() called for this geometry, then a... Read more
MonoDevelop shows error on canceling the build
MonoDevelop shows error on canceling the build "Error: The compiler appears to have crashed. Check the build output pad for details.... Read more
All about bugs
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Latest issues
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used