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[Threading] fatal error when using around 1k threads at the same time
Steps to reproduce:1) open users attached project2) play scene '1' - "Fatal Error in gc too many threads" Read more
Clicking on "3D Sound Settings" text does not expand in inspector
How to reproduce:1. Create a new project2. Add an empty GameObject to the scene and add an Audio Source component3. Click on the "3D... Read more
[WP8.1][UWP] Crash in Animation::CalculateExposedTransformScaleChanges()...
To reproduce:1. Build project for Unity c# project (Windows Phone 8.1 or UWP)2. Run3. CrashReproducible with 5.3.4p2, 5.2.4p1, 5.1.4... Read more
[Profiler] Taking a memory sample crashes the Android player on some pro...
To reproduce:1) Open the attached project in last user message2) Build to android device(probably iOS works too)3) Try to take a mem... Read more
Enum field does not retain value but rather position of the value in the...
Steps to reproduce:1. Create new project2. Create empty game object and add empty script to it3. Paste this into the said script:pub... Read more
Trying to select the last property in the animator window, when it has t...
How to reproduce:1. Open the attached project2. Open "DemonstrateAnimBug" scene3. Select test game object and open Animation Window4... Read more
Crash when AssetBundle fails to decompress data after downloading from WWW
Reproduction steps:1. Open the attached project "Repro"2. Open the "main" scene3. Play- Crash Note, in 5.3.1f1 there was an error in... Read more
External: [WebGL][Audio] Audio gets distorted when rotating camera
To reproduce:1. Open attached project2. Build and run Main scene3. Rotate camera around4. Sound gets distorted when rotating camera ... Read more
Custom window option remains in the editor after removing the package
Steps to reproduce : - import a custom package, e.g. https://www.assetstore.unity3d.com/en/#!/content/3810- delete the whole package... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
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