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Dragging a RenderTexture from the Project view onto a newly created Came...
Steps to reproduce : - create a new project - create a new Render Texture - create a new camera in the scene - add the Render Textu... Read more
Unity should not allow the creation of scripts that have the same name a...
1. Create a C# script called Gradient 2. Add public Gradien gradient in it. 3. Add the script as a component on a game object Actua... Read more
[Euler Curves] Animation curves interpolate in a weird way
To reproduce: 1. Open project AnimationCurves 2. Open Scene 3. Enter play mode 4. Notice how the camera rotation is smooth 5. Open a... Read more
Crash when streaming from AudioClip.Create
-e: When attempting to create an audioclip using AudioClip.Create, if the parameter 'stream' is set to true, the linux player will c... Read more
Animation window breaks on prefabs with UnityException: Invalid type
Steps to reproduce : - import the project attached - open the Animation window - search in the Project Browser for "launcher" - sel... Read more
Unity silently ignores CMD-D duplicate commands when keyboard focus is o...
Steps to reproduce : - create a new project - create a light - in the Transform component click on Position or Scale - press cmd + ... Read more
C# compiler reports warnings
Steps to reproduce : - import the project attached and notice the warnings : Assets/Scripts/Background/PlaySetStatesBase.cs(21,31... Read more
Shaders: Sometimes material properties aren't saved
When there's a material created, and a shader adds new properties behind it's back (i.e. material is not loaded at that time), then ... Read more
Win Store App crashes when creating two submeshes
The windows store app crashes every time, when changing a mesh from one to two sub-meshes. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory usage rises when switching scenes with GRD enabled and a loaded texture in URP
- [Quality Hackweek] Terrain Brush Size value is not serialized after deselecting the terrain when using the first instance of multiple Inspectors
- "NullReferenceException" is thrown when setting a long string in TMP with "Atlas Population Mode" set to "Dynamic" and "Multi Atlas Textures" enabled
- TextMeshPro text is misaligned when alignment is set via script
- A DX11 shader error is thrown when compiling shaders for platforms without DX11 support