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PrefabUtility.ReplacePrefab during an OnPostProcessScene callback hangs ...
Steps to reproduce : - import the project attached- open the scene- press play and Unity will hang Read more
Mono Develop crashes on startup
Steps to reproduce : - create a new script- double click it and MD will crash *Note:Reproed on 4.2b4.Additional info here : http://f... Read more
Editor becomes slow when selecting audio files
Steps to reproduce : - import the project attached- go to Audio folder- click on the various audio files in the folder and notice th... Read more
After script caused a crash in Unity, an unsaved broken prefab causes a ...
To Reproduce:1. Open crashTest project, (attached here, but taken from case 565404)2. Save scene3. Place a few cubes in the scene4. ... Read more
Ignoring invocation of an instance method on a NULL instance spamming th...
Steps to reproduce : - set up P4 on OSX 10.8- import the project attached by the user in the reply- after importing login to Perforc... Read more
MousePosition offset after Screen.SetResolution() in OSX standalone wido...
Steps to reproduce : - import the project attached- build for standalone OSX- run the scene and notice the mouse offset Read more
Going from minimal video player controls to full results in a black scre...
To reproduce:1. Open project AutoRotation_copy2. Build and run on iOS73. Press on ControlMode.Minimal4. Press arrows to change to fu... Read more
Mecanim skeleton mapping serialises "None
Steps to reproduce : - create a new avatar, setting some optional bones and apply.- go in and edit the avatar, setting those same bo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak occurs when focused on Player while using Direct3D12
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing