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0
votes
Active

[VFX Graph] Updating custom VFXType doesn't refreshed previously created...

Visual Effects

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Sep 29, 2025

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Version/s: 6000.2.0f1

Steps to reproduce: Import the provided package. Open the VFX inside named VFXG_BugRepro_CustomVFXType. Open the C# script named MyC... Read more

0
votes
By Design

Default Mesh Renderer Material cannot be found in the Select Material wi...

Mesh

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Sep 19, 2025

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Version/s: 2021.3.56f1, 6000.0.58f1, 6000.2.6f1, 6000.3.0b3

Reproduction steps:1. Create a new project2. Create a GameObject (e.g. Cube)3. Open Select Material window in the Inspector (Mesh Re... Read more

0
votes
Fixed

[UI Builder] F2 button does not rename highlighted elements in the UI Bu...

Package: UI Builder

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Mar 27, 2020

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Version/s: 0.10.2-preview

How to reproduce:1. Open attached project "UIBuilderMoveWindowLagSpike.zip"2. In Project window, open "Assets" -> "NewUXMLTemplat... Read more

0
votes
Won't Fix

NavMeshSurface has visual artifacts/clipping when using Physics Collider...

AI Navigation

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Aug 18, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2019.2.0a1, 2019.2.1f1, 2019.3.0a1, 2020.1.0a1

How to reproduce:1. Open attached project "BugRepro_4.zip" and scene "Dungeon"2. In Hierarchy window, select "Floor" object3. In Ins... Read more

1
votes
Fixed

Crash on GfxDeviceD3D12Base::DrawBuffersCommon when selecting the “Cloud...

DirectX12

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Jul 04, 2024

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Version/s: 6000.0.10f1, 6000.1.0a7

{}Most likely duplicates{}: [https://jira.unity3d.com/browse/UUM-75374] {}Potentially related{}: [https://jira.unity3d.com/browse/UU... Read more

1
votes
Won't Fix

[Playables] "PlayableGraph was not destroyed" warning is logged when ent...

Mecanim Animation

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Jun 01, 2022

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Version/s: 2021.3.3f1, 2022.1.4f1, 2022.2.0a16

"PlayableGraph was not destroyed" warning is logged when entering the Play mode with the Prefab open (the prefab holds the script wh... Read more

0
votes
Fixed

The TextureImporter's Apply button is not registered after changing the ...

Asset - Importers

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Jul 07, 2019

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Version/s: 2019.2.0b6, 2019.3.0a1, 2019.3.0a7

How to reproduce:1. Open the attached "TilemapRepro.zip" Project2. Click on the "WallLow" Sprite3. Change the "Compression" Settings... Read more

0
votes
Fixed

[IL2CPP] Assembly.GetType returns a nested Class when the nested Class i...

IL2CPP

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Apr 22, 2022

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Version/s: 2020.3, 2021.3, 2021.3.0f1, 2022.1, 2022.2

Reproduction steps:1. Open the attached project "Case_1422119.zip" and load Scene "Assembly.GetType"2. Ensure IL2CPP is selected as ... Read more

0
votes
Fixed

Cancel button won't stop Shader Graph from compiling, user is unable to ...

Shader System

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Jul 13, 2022

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Version/s: 2021.2.0b15, 2022.1.9f1, 2022.2.0b2, 2023.1.0a3

Reproduction steps: Open the attached project Go to Assets → CreativeCore_Shaders → ShaderGraphs Click on any Shader Graph asset In ... Read more

0
votes
By Design

Standard (Specular Setup) shader still has specular when using a black s...

Shaders

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Mar 24, 2015

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Version/s: 5.0.0f4

Standard (Specular setup) shader with black specular still have specular color rendered. I'm not sure is it intended (because of new... Read more

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