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Game View has huge borders around when Free Aspect is selected on Window...
Steps to reproduce: 1) Open Unity Hub and create a new 3D (URP) Core project 2) Check the Game view, out of the box it will have hug... Read more
[InputSystem][Windows] Thrustmaster USB Joystick leads to exceptions
1. With Windows editor open, plug in Thrustmaster USB Joystick.k2. Observer "Could not create device" error in the console. NotImple... Read more
Editor hangs indefinitely when a Custom Attribute is created with a very...
Steps to reproduce: Create a new Unity project using the Universal 3D template Install the Visual Effect Graph package Create a new ... Read more
[Android] Audio stops playing after a bluetooth speaker is connected to ...
Repro steps:1. Open attached project2. Build and Run on Android3. Notice the sound playing in the app4. Connect a bluetooth speaker ... Read more
[Mobile Notifications] [Android] Tapping a notification doesn't do anyth...
Steps to reproduce:1. Build and Run the user-attached project2. Suspend the app (put it into the background)3. Wait 10 seconds. A lo... Read more
Unexpected recursive transfer of MonoBehaviour error on importing package
On importing asset project "Love/Hate" "Unexpected recursive transfer of MonoBehaviour. MonoBehaviour 'Farmer' is being transferred ... Read more
Mesh icons blends in when Selected in Search window with Light Editor th...
Steps to reproduce:1. Create new Unity project2. In Hierarchy create Cube GameObject3. In the Inspector window > Cube (Mesh Filte... Read more
Particles do not collide when particle system is moving
1. What happenedFor cases when- PS is static and other objects are moving- particles don't move, but PS is movingThere's no collisio... Read more
OpenGL/GLES static const vector returns incorrect data
Repro steps:- Open test project and make sure the render backend is set to OpenGL- Press play and observe incorrect faces 5 & 6 ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Too little validation messages in the "WebAssembly Language Features" Memory settings
- Project Settings Search Highlights are misaligned when using the Bitmap Text Rendering Mode
- "GetControlID at event ValidateCommand returns a controlID different from the one in Layout event" Warning is thrown when undoing the deletion of Sprite Shape Profile
- Memory related fields in the "WebAssembly Language Features" can be set to the negative numbers
- "WebAssembly Language Features" Header in the Player Settings has a smaller indentation