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Custom quality settings not shown on Mac standalone
Steps to reproduce : - create a new project- go to Edit > Project Settings > Quality- add a new quality level- build the scene... Read more
Skybox with cubemap works incorrectly on Nexus 10
The skybox with a cubemap is shown upside down on the Google Nexus 10 device. Tested devices:Google Nexus 10 with Android 4.2.1 (rep... Read more
Error: "Heightmaps above 4096x4096 in resolution are not supported" afte...
See user's description. Also present in 4.1.4.f1(Create Blank ProjectTerrain > Create TerrainTerrain > Import Height Map RawSe... Read more
Clicking on a Mecanim error message does not select the game object
Steps to reproduce : - import the project attached by the user in the last reply- open the scene and press play- click on the messag... Read more
Scene behaves different in the Editor than in the Standlone Build
Steps to reproduce : - import the project attached- open the scene "Main"- build it for Standalone- play both the scene in the edito... Read more
Unity automatically unpauses the AudioListener when a built is restored
Steps to reproduce : - import the project attached- open the scene- build it for standalone- open the standalone build- press space ... Read more
PrefabUtility.ReplacePrefab during an OnPostProcessScene callback hangs ...
Steps to reproduce : - import the project attached- open the scene- press play and Unity will hang Read more
Mono Develop crashes on startup
Steps to reproduce : - create a new script- double click it and MD will crash *Note:Reproed on 4.2b4.Additional info here : http://f... Read more
Editor becomes slow when selecting audio files
Steps to reproduce : - import the project attached- go to Audio folder- click on the various audio files in the folder and notice th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used