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When importing assets from the asset store while the editor
1) What happenedWhen importing assets from the asset store while the editor is set to serialize assets to text, the asset does not g... Read more
dropping a multi selection on a list or array enters them not in order
-repro:--open attached project--select main camera which has a script--lock the inspector on it via the lock icon at the top--multi ... Read more
Coroutine never finishes if run from a script on a deactivated or destro...
If you run a coroutine from a script that is on an object that gets deactivated or destroyed, the coroutine will never finish. Repro... Read more
Anti aliasing doesn't work in a NaCl build
Steps to reproduce : - import the project attached- open the scene and press play- notice the cubes have anti aliasing- build the sc... Read more
When moved this shared code into a Mono DLL or into the Assets/Plugins d...
See user's description. Read more
Internal compiler error when code is in Plugins folder
See user's descriptionJust open the project Read more
Warning on importing this shader
1 Create new project2 Try to import attached shader - you should see 2 warnings in consoleShader warning in 'Physical': Program 'fra... Read more
"renderer.isVisible" always returns FALSE when the renderer is a Particl...
Steps to reproduce : - import the project attached- open the scene and press play- notice the "renderer.isVisible" always returns FA... Read more
ScrollView, Selectiongrid, Toolbar inside PropertyDrawer causes misalign...
Note, not technically a problem with PropertyDrawers but with GenericInspector (OptimizedGUIBlock) in general. Steps to reproduce : ... Read more
Game view doesn't respect aspect ratio on any resolution that has an act...
Steps to reproduce : - import the project from the Case 542599- set the game view to iPad (1024x768)- press play and notice the game... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak occurs when focused on Player while using Direct3D12
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing