Search Issue Tracker
[Android] Floating point crash on Mali400 on Survival shooter
Build crashed when scripting backend is selected to Mono. Steps to repro:1. Download "Survival shooter Tutorial" project from the as... Read more
[HoloLens] Manipulation Event Data is wonky after resuming from sleep
Steps to reproduce:1. Open the attached project2. Open the Main.unity scene3. Switch platform to Windows Store4. Build and run on ho... Read more
[Linux Player] Input to an UI Input Field is doubled
Steps to reproduce:1. Create a new project2. In Hierarchy window, add an UI->Input Field element3. Save and Build the scene4. Run... Read more
When you want to get the transform of a bone in LateUpdate, the transfor...
To reproduce:1) Open attached project and scene2) Play it Expected: The ball should be in same position and rotation as the handActu... Read more
[.NET 4.6] Async operation doesn't stop after exiting play mode
Steps to reproduce:1. Download attached project (async problem.zip)2. Make sure you are using .NET 4.63. Add AcyncTest.cs to game ob... Read more
Profiler.enableBinaryLog does not create .Data file
How to reproduce:1. Open given Unity project2. Enter play mode3. Click on your path button4. Click "Do" button Expected result: .Dat... Read more
Unity hangs when switching between scenes during play
To reproduce:1) Open attached project and "Level" scene2) Play it3) Click one of three little screens in the bottom half of the scre... Read more
Camera.Render() is incorrectly rendering to a RenderTexture when VR is e...
To reproduce:1. Open attached project ("Bug Report");2. Open "scene" scene;3. Make sure VR is enabled (Edit > Project Settings &g... Read more
Rotating Rigidbodies with a constant velocity have their velocities affe...
Reproduction steps:1. Open the attached project "BugRigidbodyInterpolator.zip";2. Open the SceneMain;3. Observe 3 objects in the sce... Read more
Prefab preview remains in scene/game window when entering play mode
How to reproduce:1. Open given Unity project2. Enter "Bug Repro" scene3. Select "Line Emitter" prefab in Project window4. Enter Play... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger is not disabled when switching Scenes if the Frame Debugger window is not open during the transition
- Standalone Profiler Targets another Project if a Standalone Profiler was launched in it before when switching between Edit or Play Mode Targets
- Crash on ForwardRenderLoopJob when opening a specific project
- [Android] Memory leak and eventual crash on Snapdragon 8 Gen 1+ devices when a Clear Pass is executed after Framebuffer Fetch
- PhysicsRaycaster ray length is incorrect when casting from rotated Camera