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[iOS] Dynamic libraries are not added to the "Embedded Binaries" list
Frameworks which contain dynamic libraries are not added to the Embedded Binaries list in the generated Xcode project and cannot be ... Read more
Export Package Does Not Respect Select Dependencies - Includes Everything
Export Package Does Not Respect Select Dependencies - Includes Everything Steps To Reproduce:1. Open project on OSX or Win2. Export ... Read more
Transform.IsChildOf throws NullReferenceException with null argument ins...
Steps to reproduce:1. Open attached “NullReferenceException.zip” Unity project2. Open “Main” scene3. Enter Play mode Expected result... Read more
[Regression] [IL2CPP] Cannot build on UWP when Analytics is enabled in 2...
Steps to reproduce:1. Download and Open the attached project files (which is just an empty new project)2. Build for UWP3. Error occu... Read more
Memory leaking when executing SpriteAtlas.GetSprite()
To reproduce:1. Open user's project2. Enter Play mode3. Observe memory usage in Profiler or Windows Task Manager Expected: memory is... Read more
[Android] Visual artefacts using Postprocessing Stack and GLES2
Steps to reproduce: 1) Download attached project and open in Unity2) Make sure Graphics API is set to GLES2 in the Player Settings3)... Read more
[Android] Black Screen on Adreno GPU using Postprocessing Stack and GLES...
Steps to reproduce: 1) Download attached project and open in Unity2) Make sure Graphics API is set to GLES2 in the Player Settings3)... Read more
Significant increase in triangle and vertex count when lighting identica...
Steps to reproduce:1. Open attached “LightingPerformance.zip” Unity project2. Open “Main” scene3. Enter Play mode4. Enable Stats in ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size