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[Particles] Particle bounds are incorrect when parented to animator
To reproduce:1. Open project(link in edit)2. Enable `Show Bounds` for particle system3. Press play4. Move camera, notice how the bou... Read more
Guard animation from Adam Character Pack is no longer correct
Steps to reproduce: 1. Open attached project2. Open scene "Guard_Scene"3. Run it4. Notice that his right hand is offset (screenshot ... Read more
[PLM] Memory addressing errors are shown after pressing 'Generate Lighti...
Steps to repro: 1. Open attached project and 'ProgressiveLightmappingExample' scene;2. Open Lighting Settings window (Window>Ligh... Read more
[Android] Meshes not getting batched when GPU instancing is enabled
Meshes not getting batched when GPU instancing is enabled Steps to Repro: 1. Open attached project2. Build and run on an Android Dev... Read more
Editor slow to open menu items (File, Edit, Etc) after compilation, when...
Reproduction steps: 1. Open "MinimalRepro" project2. "Tools" -> "Create MegaScript"3. Wait for all the scripts to compile (Until ... Read more
[WebGl] TouchPhase.Stationary does not get called when receiving touch i...
To reproduce:1. Open project attached (touch input required)2. Build it for WebGl3. In your built project try touching and holding y... Read more
Reloading a bundle after unloading it with AssetBundle.Unload in the sam...
Steps to reproduce:1. Open user attached project2. Open scene "1" and press play- The console outputs "AsyncUploadManager: Failed to... Read more
[Recorder] Date attribute in file name is formatted by US locale instead...
To reproduce:1. Download recorder package2. Set it up and set file name to have Date stamp3. Record and see resulting file name - it... Read more
UnityWebRequest.Post is not receiving data
Steps to reproduce:1. Open user attached project2. Play the scene3. Observe that "NULL THINGS" is returned instead of the value from... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shadow cascades and lights flicker when using Shadowmap Sampling
- Frame Debugger is not disabled when switching Scenes if the Frame Debugger window is not open during the transition
- Standalone Profiler Targets another Project if a Standalone Profiler was launched in it before when switching between Edit or Play Mode Targets
- Crash on ForwardRenderLoopJob when opening a specific project
- [Android] Memory leak and eventual crash on Snapdragon 8 Gen 1+ devices when a Clear Pass is executed after Framebuffer Fetch