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All projects look very dark on Samsung Galaxy S3 Mini
Any project (including an empty one) with 32-bit display buffer enabled looks very dark when it's run on Samsung Galaxy S3 Mini. Thi... Read more
Typo in enum causes internal compiler error
A typo in SoundManager.cs:7 "COIN = 2." instead of "COIN = 2," results in an internal compiler error with not much extra information... Read more
GL.Color is black when using GL.LINES on MacOSX
Steps to reproduce : - open the project attached on both Windows and OSX- open the scene- press play and notice the difference betwe... Read more
Making object child of some parent changes the childs scale
1 Open project2 Open scene "OrgScene"3 Check "Child" object in Hierarchy and notice: Scale is 1;1;1;4 Make "Child" object child of "... Read more
Ugly terrain blending of >4 textures with normal maps (black outline)
The bug:Blending of textures with normal maps with terrain shows a black outline artifact between the first and the add pass (both f... Read more
Particle system on loop that have a sharp Limit Velocity Over Time curve...
Steps to reproduce : - open the project attached- open the scene- select both the particle system and the camera- notice in the came... Read more
BuildSettigs. In MacOS Build Settings window is not minimized with main ...
Works fine in Win7 Steps:1. Go to File -> Build Settings.2. Minimize main window with minimize button (this yellow thing). Expect... Read more
BuildSettings. Selected scenes are moved to the end of the list, when yo...
Steps:1. Go to File -> Build Settings.2. Add 3 scenes to the list.3. Select first scene and for example the last one.4. Move it t... Read more
Autoconnect profiler doesn't update Active Profiler for Web
- Enable autoconnect profiler for Web Player build- Build and run- Active Profiler is set to Editor Read more
Loading resource that references many ScriptableObjects causes a crash
Loading a resource using Resources.Load() that references many ScriptableObjects causes a crash on Android devices. The ScriptableOb... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used