Search Issue Tracker
[UWP] NotSupportedException is thrown when running an UWP build with Tim...
Steps to reproduce:1. Open the attached project2. Switch platform to Windows Store3. Build for WSA Universal 10 with .NET scripting ... Read more
Android crashes on AssetBundle.LoadFromFileAsync & AssetBundle.LoadAsset...
How to reproduce:1. Open user provided project2. Deploy to device (in Release config)3. Click 'Test Me' in launched app-- App crashe... Read more
Graphics.DrawMesh inside OnRenderObject does not display a mesh on both ...
Steps to reproduce:1. Open attached project2. Play the scene3. Notice that the drawn mesh does not appear in both of the views4. Try... Read more
[Android][Gradle] Unnecessary .so files are created for untargetted arch...
To reproduce: 1. Download and open attached "AarUnpackingTest.zip" project.2. Go to build settings and make sure "Target Architectur... Read more
Canvas Batching System Dirties Project User-Created Materials when using...
Steps to reproduce:1. Open user attached project2. Enable the "Rect Mask 2D" component on the "Panel" Gameobject3. Play the scene, t... Read more
Loading a new Scene resets Input
Reproduction steps: 1. Open "MinimalRepro" project2. Enter Play Mode3. Hold "A/D" or the "Left/Right Arrow"4. See that the Console o... Read more
Playmode tint is not applied to Service tab
Reproduction steps:1. Create a new project.2. Change play mode tint to any clearly visible color (Edit->Preferences..->Colors-... Read more
Editing light probes is slow when large number of light probes are active
To reproduce:1) Open attached project and scene2) Enable all Light Probes in Hierarchy3) Try interacting (move/edit) with one of the... Read more
MaterialPropertyBlock calls GC.Alloc when using MaterialPropertyBlock.Ge...
Reproduction steps:1. Open project attached (repro.zip).2. Open scene "Scene".3. Open Profiler.4. Press Play. Expected result: GC.Al... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved