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[HumanPoseHandler] SetHumanPose does not work on fingers
Steps to reproduce:1. Open the attached project.2. Open the scene 'FingerTest' and play it3. Select 'Ethan' in the Hierarchy4. In th... Read more
[Animator]Unity will Crash When switch active of GameObject by animator
Unity will crash when switches activation of objects (contains Animator). no reproduce Unity5.2.3p3, Unity5.3.4f1, Unity5.3.4p1 Read more
[ANDROID] Missing sprites within a mask on the Samsung Galaxy Core Prime...
Sprites are missing in a mask when used on Samsung Galaxy Core Prime VE. Read more
[iOS][Metal] Splash screen is flickering when no camara is in scene
To reproduce:1. Open attached project2. Build for iOS3. Run on iOS device Actual behavior: Unity splash screen starts to flicker aft... Read more
[RelaibleFragmented] Client should stop sending messages (Manager.Send r...
Program setup (for both server and client):MaxClient: 1Channel: RelaibleFragmentedSent messages via 1 channelConnection config: 129 ... Read more
[Undo] Unity crashes at GUIView::UpdateScreenManager when undo is perfor...
Reproduction steps:1) Open user's attached project2) Open "DynaMusic" window ("Window > DynaMusic" or Ctrl+M)3) Click on "New Mus... Read more
IL2CPP generates incorrect result when multiplying ulong expression and ...
How to reproduce: 1. Open attached project2. Open scene Test.unity3. Build to iOS and run- Note that the second formula on the scree... Read more
[iOS] Project fails to build with "Expected member name or semicolon aft...
1. Open attached project2. Build to iOS with Il2CPP3. Building via XCode fails with "Expected member name or ; after declaration spe... Read more
[AnimationWindow][Dopesheet] Rotation angles are forced into 0-360 range
Steps to reproduce: 1. Open attached project "788033.zip"2. Open scene "repro"3. In hierarchy, select Cube, open animation window an... Read more
[iOS] Forward rendering path is used when Deferred Shading is set
Repro steps:1) Open the TestProject I attached2) Build and run MainScene on iPhone63) In the build notice the text that shows which ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spring Joint shows only one anchor gizmo in Scene view when "Auto Configure Connected Anchor" is enabled
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow