Search Issue Tracker
Converting integer to string with padded zeroes doesn't work on Flash
1 Create new project and create script(.cs)2 Add methodprivate int counter = 0;void OnGUI() {counter++;string str = counter.ToString... Read more
"Not yet compressed" message when switching platforms for a "Truecolor" ...
Steps to reproduce : - the user attached a video explaining the issue- also package attached with the repro project Read more
[PSD] PSD file mirrored on import
1. Import any of the attached psd files into unity2. Drag asset to sceneview3. Observe how the image seems to be mirrored (though it... Read more
WebPlayer logging to be improved in light of "Failed to apply auto-updat...
WebPlayer logging to be improved in light of "Failed to apply auto-update" error issue. The thread is here: http://forum.unity3d.com... Read more
Mono runtime is having trouble finding methods when a covariant interfa...
To reproduce:1. Create new project2. Add C# script with code from https://gist.github.com/jaredthirsk/51391203. Attach script to cam... Read more
The polygon collider is very inconsistent in how it draws the collider w...
1. Put attached 'letters.psd' in scene and add polygon collider2. select 'create from texture' and observe how the collider is very ... Read more
Rename Xcode project to iOS
When an Xcode project is created, the project is named Unity-iPhone. It would be more consistent to rename it Unity-iOS Read more
Delay while playing audio on Android
It is a known issue in Android OS itself. The delay depends on the Android version (newer versions tend to have smaller delay). In U... Read more
[Texture2D] Texture2D.Compress() method compresses texture correctly, bu...
Texture2D.Compress() method compress texture correclty, but writes errors in console:d3d: failed to create 2D texture id=1289 w=1 h=... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used