Search Issue Tracker
By Design
Votes
1
Found in
4.0.1f2
Issue ID
529957
Regression
No
Delay while playing audio on Android
It is a known issue in Android OS itself. The delay depends on the Android version (newer versions tend to have smaller delay). In Unity we have done as much as we could and now all we can do is to wait for Google to make appropriate improvements in the Android OS. Check out the audio talk from Google IO 2013: https://developers.google.com/events/io/sessions/325993827
There Google's engineers explain the current situation of audio in Android, why it is like that and what is being done to improve it.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- GameObjects appear in a different shade when changing the Filter Mode of the Skybox texture
- Dynamic Atlas Viewer does not display an atlas when UI Toolkit Debugger window is closed and reopened again
- Render Graph Viewer is not displaying Imported Resources when it’s the only selected item in Resource Filter selection
- The TextMeshPro input field gets cleared when characters are entered using a Japanese keyboard layout and a suggestion is selected from the composition string window
- Render Graph Viewer window cannot be scrolled when mouse is hovering over the resources or passes
Add comment