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Audio Memory usage is incorrect in Profiler
Could reproduce in Version 4.2.0a1 (e507cb846753) To reproduce:- Open attached project "AudioMemoryUsage.unitypackage" and launch "t... Read more
[Terrain] Texture applied to terrain splat alphamap appears twice as bright
Press play. Script MapHandler.js fetches height map from Google and terrain is sculpted according. Then the script fetches splat map... Read more
Parented Camera breaks the Physics.Raycast command
Steps to reproduce : - import the project attached- play the scene- press the plus icons within the rectangles on both and press the... Read more
Importing does not recognize .txt files as resources in a resources folder
Steps to reproduce : - import the project attached- select "reimport all"- notice the warning in the console- reimport "CBX Game" fo... Read more
The RequireComponent attribute (in C#) does not add the component
- Create a class deriving from MonoBehaviour and add the [RequireComponent(typeof(MeshFilter))] attribute to the class. - Add the co... Read more
Wrong counter in Build Settings when over 100 scenes are in the project
Steps to reproduce : - import the project attached- go to Build Settings- select all the scenes and drag them in scenes in build- no... Read more
OSX standalone build includes files from the Plugings folder
Steps to reproduce : - open the project attached in 4.1- build it for standalone- view the Contents of the app and notice the Plugin... Read more
Having object selected in hierarchy view will cause jerky movement, beca...
Changing the interpolation of a rigid body doesn't update in the editor properly. Reopening a project with interpolation set, it the... Read more
Progress Bar Menu moves with delayed response
- Open a large project- Open Build Settings window and switch platfrom to another target- Click on the Progress Bar menu and attempt... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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