Search Issue Tracker
Won't Fix
Votes
0
Found in
4.0.1f2
Issue ID
524878
Regression
No
[Terrain] Texture applied to terrain splat alphamap appears twice as bright
Press play. Script MapHandler.js fetches height map from Google and terrain is sculpted according. Then the script fetches splat map from Google (red and green map) and attempts to replace the terrain splat alpha, but that's where something goes wrong and the texture is displayed wrong.
Resolution:
The pixel data got from google have 1 in the alpha channel, which means the 4th splat texture will be added as well, which is a white texture if user doesn't specify any yet.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- PlayerPrefs get corrupted when a minimized fullscreen Player is closed through the Taskbar
- "To Debug, run app with -diag-job-temp-memory-leak-validation cmd line argument. This will output the callstacks of the leaked allocations." warning is printed when JobTempMemoryLeakValidation switch is enabled
- Main Thread stalling when loading Audio Source asset asynchronously while preloading another Audio Source asset
- Material artifacts occur in the Material Preview window when baked lighting is applied to scenes
- “ArgumentOutOfRangeException” after saving, reseting and re-add Default Tile Palette Tools to the list in Preferences window
Add comment