Search Issue Tracker
Won't Fix
Votes
0
Found in
4.0.1f2
Issue ID
524878
Regression
No
[Terrain] Texture applied to terrain splat alphamap appears twice as bright
Press play. Script MapHandler.js fetches height map from Google and terrain is sculpted according. Then the script fetches splat map from Google (red and green map) and attempts to replace the terrain splat alpha, but that's where something goes wrong and the texture is displayed wrong.
Resolution:
The pixel data got from google have 1 in the alpha channel, which means the 4th splat texture will be added as well, which is a white texture if user doesn't specify any yet.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
Add comment