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Won't Fix
Votes
0
Found in
4.0.1f2
Issue ID
524878
Regression
No
[Terrain] Texture applied to terrain splat alphamap appears twice as bright
Press play. Script MapHandler.js fetches height map from Google and terrain is sculpted according. Then the script fetches splat map from Google (red and green map) and attempts to replace the terrain splat alpha, but that's where something goes wrong and the texture is displayed wrong.
Resolution:
The pixel data got from google have 1 in the alpha channel, which means the 4th splat texture will be added as well, which is a white texture if user doesn't specify any yet.
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