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The RequireComponent attribute (in C#) does not add the component
- Create a class deriving from MonoBehaviour and add the [RequireComponent(typeof(MeshFilter))] attribute to the class. - Add the co... Read more
Wrong counter in Build Settings when over 100 scenes are in the project
Steps to reproduce : - import the project attached- go to Build Settings- select all the scenes and drag them in scenes in build- no... Read more
OSX standalone build includes files from the Plugings folder
Steps to reproduce : - open the project attached in 4.1- build it for standalone- view the Contents of the app and notice the Plugin... Read more
Having object selected in hierarchy view will cause jerky movement, beca...
Changing the interpolation of a rigid body doesn't update in the editor properly. Reopening a project with interpolation set, it the... Read more
Progress Bar Menu moves with delayed response
- Open a large project- Open Build Settings window and switch platfrom to another target- Click on the Progress Bar menu and attempt... Read more
Socket: bind failed. Error: Address already in use(48) when importing th...
Steps to reproduce : - import the project attached- notice the errors in the console Read more
Unity does not reimport materials from a blender file
Steps to reproduce : - open the project attached in the edit- double click on the cube to open it in Blender- change the material co... Read more
[API] Setting Application.setTargetFrameRate in Play mode overrides glob...
Make sure all quality settings have vsync off. open up the vsync scene. Notice that the VSYNC object has a target frame rate set tot... Read more
Point/Spot lights are incorrectly reported as not having shadows in forw...
Steps to reproduce : - import the attached project- open the scene- select the point light- observe the message in the inspector Exp... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used