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Standard Roughness setup shader is not building correctly for Android bu...
The Standard Shader (Roughness Setup) that was introduced in 2017.2 is not building for Android when using OpenGLES3.0 and the build... Read more
[iOS] RGBAHalf on iOS clamps the range differently to other platforms
To reproduce:1. Open project attached by QA2. Open "testScene" scene3. Make sure that build platform is set to PC, Mac & Linux s... Read more
[PLM] Memory leaks occur when switching baking backends
Steps for reproduction:1) Download the project from the case 949121 or the link added below2) Open the scene `ProgressiveLightmappin... Read more
NavMesh Agent stuck for a while at deadlock, only then moves straight to...
To reproduce:1. Open repro project2. Open 'NavMeshTest' scene3. Bake NavMesh4. Play scene Expected: capsule gameObjects will move st... Read more
[Baked GI] Mismatch in indirect bounce light intensity between Enlighten...
On near white surfaces there is an increasing difference in indirect light intensity for each surface bounce, between Enlighten and ... Read more
Built APK contains SweepReport.log file
How to reproduce:1. Create new project2. Switch to Android platform3. Set any stripping level (Assemblies, Byte, mscorlib)4. Build a... Read more
"Build failed with errors" error when trying to build while a Build is a...
To reproduce: 1. Download attached project "New Unity Project.zip" and open in Unity2. Build & Run the project.3. Run applicatio... Read more
Editor settings can be corrupted and can't be changed back in the Editor...
How to reproduce:1. Open the attached user project2. Go to Edit --> Project Settings --> Editor3. Enter playmode which sets Ed... Read more
[VideoPlayer] When creating AssetBundle name for Video clip, one cannot ...
How to reproduce:1. Open the attached project (it has a video file in it)2. Select video "mp4_sample.mp4" in Assets folder3. In Insp... Read more
RuntimeInitializeOnLoadMethod is not called if it is part of nested clas...
How to reproduce:1. Open the attached "Runtime_Bug.zip" project2. Click Play Expected results: 'No Namespace - Inner', 'No Namespace... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open