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Assets sub directory with chinese characters hangs the editor
1. Create a new project.2. Create a new sub folder with chinese character as its name in assets folder.3. Back to the Unity Editor, ... Read more
WebPlayer stutter / lag on OS X browsers.
WebPlayer stutter / lag on OS X browsers. Repro Steps: 1. Install 4.1b2 webplayer2. Launch attached test build into Chrome3. Observe... Read more
Z-axis reversal issue
I would very much like to hear from Unity officials as to why this issue occurs:http://forum.unity3d.com/threads/164144-FBX-coordina... Read more
Particle system is different in 4.0 then 3.5
Steps to reproduce : - download the attached package- open it in 3.5- drag the prefab into the scene and notice the particle system-... Read more
LabelField label takes keyboard focus
See "Non-selectable controls can have keyboard focus" in case 499743 Read more
Initializing static membervariables at the declaration causes Flash Conv...
1) What happenedInitializing static membervariables at the declaration causes Flash Conversion error. Setting that variable to null ... Read more
Sorting empty List causes range exception
1) What happenedIf 'list' is a List<Foo>, and list is empty, then list.Sort() will be fine in Unity Editor or WebPlayer (it's ... Read more
Blender (or FBX) submeshes are listed in reverse order
When Unity imports Blender (or FBX) data, the order of imported submeshes in not consistent. In the imported data, see that Vase_cel... Read more
Unity crashes when importing a project with corrupted Library folder
Steps to reproduce : - download the project attached- import it and notice that Unity crashes on import Library/assetdatebase3 is co... Read more
Anisotropic setting behaving inconsistently when changing other QualityS...
Steps to reproduce : - import the project attached- open the scene and pres splay- notice the message in the console Expected result... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
- VFX Graph font size change does not adjust Sticky Note size when smaller font size is selected
- Rendering Debugger has a “Go to Section” burger button even when the section is already opened and does nothing when pressed
- SIGSEGV error when adding EditorApplication.delayCall callback declared in complex generic type and exiting Unity in `Performanc
- Resize cursor does not appear while approaching window edge from inside the player window when using Input System as the Input Handler