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1
votes
Won't Fix

Terrain Exporting to Beast takes longer than in 3.5.

Global Illumination

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Jan 07, 2013

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Version/s: 4.0.0f7

Terrain Exporting to Beast takes longer then in 3.5. Repro Steps: 1. Launch 4.0.1f2 with attached project2. Bake the terrain with / ... Read more

0
votes
Fixed

Conversion errors from JavaScript -> C#

Docs - Infrastructure

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Jan 07, 2013

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Version/s:

1) The .length property of an array needs to be converted to .Length in C#.2) Even though using explicit typed variables in JS, the ... Read more

0
votes
Fixed

Enabling and disabling the setup in the scene changes its length

Physics

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Jan 07, 2013

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Version/s: 4.0.0f7

Steps to reproduce : - open the scene "ConfigurableJointBug"- play the scene- look at the position of link12- enable and disable "pl... Read more

0
votes
Not Reproducible

[Win8] Scene and game views will lock up while in 'sleep mode'

Scene/Game View

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Jan 07, 2013

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Version/s:

Reproduced successfully.Steps to reproduce:1. Open any Unity project on Windows 82. Put machine into sleep3. Turn it on4. Unity stop... Read more

0
votes
Won't Fix

Vague errors when building for flash

Flash

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Jan 08, 2013

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Version/s: 4.0.0f7

1) What happenedWhen building in flash i get these errors that do not specify where the issue is at.Usage of a type or method not su... Read more

0
votes
Duplicate

Builds are corrupted when a generic variant of a class is defined below ...

Scripting

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Jan 08, 2013

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Version/s: 4.0.1f2

Builds are corrupted when a generic variant of a class is defined below it in the same file with the same name. Repro Steps: 1. Laun... Read more

0
votes
Fixed

Cubemap not rendered correct when Image Effect is enabled

Camera

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Jan 09, 2013

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Version/s: 4.1.0a3

To reproduce:- Open attached project and launch "TestImageEffects" scene- Select Main Camera- Click the "Render Cubemap" button in I... Read more

0
votes
Fixed

Volatile fields cause build corruption

Scripting

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Jan 09, 2013

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Version/s: 4.0.1f2

- Create a script with volatile field- Add the script to the scene- Build e.d. Standalone player in the Development mode.- See error... Read more

0
votes
Fixed

Light intensity doesn't match between UV charts

Global Illumination

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Jan 09, 2013

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Version/s:

Intensity of the light abruptly changes between lightmap charts. Intensity differences between charts should be minimal even for low... Read more

0
votes
Fixed

[TEST CASE] Shadow leak in lightmap

Progressive Lightmapper

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Jan 09, 2013

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Version/s:

Project available in case 513102: 11/13/2014 1:46 PM editLight leaks in places of contacts / intersection between 2 objects. Note th... Read more