Search Issue Tracker
Duplicate
Votes
0
Found in
4.0.1f2
Issue ID
512876
Regression
Yes
Builds are corrupted when a generic variant of a class is defined below it in the same file with the same name.
Builds are corrupted when a generic variant of a class is defined below it in the same file with the same name.
Repro Steps:
1. Launch unity 4.0.1f2 with attached project
2. You may need to re-attach the base script to the camera once project is open.
3. Build and run a standalone dev build
4. Observe console errors saying build is corrupted
5. Repeat the steps in 3.5.7 to see no corrupted build
Desired outcome: Build to not become corrupted
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
This is a duplicate of issue #494447