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0
votes
By Design

On iOS GC.Collect blocks Fmod sound playback

Audio

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Nov 20, 2012

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Version/s: 3.5.6f4

To reproduce:1. Open project GC_Fmod_check2. Add sinwave_44100Hz_stereo_10sec sound to Cube in main scene3. Increase Num Block on GC... Read more

0
votes
Fixed

hlsl2glsl: atan2 is broken with negative value on iOS

Shaders

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Nov 20, 2012

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Version/s: 4.0.0f7

To reproduce:1. Open project trunk2. Open CooldoownPieMasked shader3. Use lines 83 and 86 instead of 84 and 874. Build on iOS, add E... Read more

0
votes
Won't Fix

Level data is reported as corrupted in Unity 4.0.0f7

Mono

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Nov 20, 2012

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Version/s: 4.0.0f7

Works fine in 3.5.6Steps to reproduce:Build the project for Windows x86 with "development built" checked. This is needed only to see... Read more

0
votes
Fixed

Baked lightmaps have wasted/empty space.

Global Illumination

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Nov 20, 2012

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Version/s: 4.0.0f7

1) What happened In unity 3, when generating lightmaps, it would appropriately size them to 1024^2, 512^2, 1024x512, etc. In unity 4... Read more

0
votes
Won't Fix

Lights per particle are only created within Camera range.

Shuriken

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Nov 21, 2012

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Version/s: 4.0.0f7

It works fine in 4.0f5, but in f6 and f7 the bug is present. Steps to reproduce:1. Open the lightsscripts scene.2. Press play, go ne... Read more

0
votes
By Design

[MeshRenderer] When animated skinned mesh uses Based on Renderers, a chi...

Graphics - General

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Nov 21, 2012

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Version/s: 4.0.0f7

1. Load skin_animation_offset_test2. Press Play in Game tab: There should be two boxes animating. But there is only one.in Scene tab... Read more

3
votes
Fixed

Stretched Billboard particles improperly offset from emitter

Shuriken

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Nov 21, 2012

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Version/s: 4.0.0f7

Click on fx_hit_slash_pf in the hierarchy view. Notice that the particles do not play centered on the emitter. Change the particle r... Read more

0
votes
Fixed

The particle ID changes when one of the sorting mode is enabled

Shuriken

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Nov 22, 2012

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Version/s: 4.0.0f7

Steps to reproduce:1 Open the scene named "lightsscripts"2 Press play3 you can clearly see that in "fire1" the lights are flickering... Read more

0
votes
By Design

The last particle position of a particle system often has a different be...

Shuriken

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Nov 25, 2012

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Version/s: 4.0.0f7

Steps to reproduce : - open the scene- in the Hierarchy click on the object named bb43- notice that the color changes rapidly in the... Read more