Search Issue Tracker
2016.3.0f1: Windows don't appear in multi-monitor environment
https://forum.unity.com/threads/2016-3-0f1-windows-dont-appear-in-multi-monitor-environment.508310/ Running 2016.3.0f1 on Arch Linux... Read more
Unity download assistant doesn't resume downloading
https://forum.unity.com/threads/unity-download-assistant-dont-resume-downloading.508541/ Sometimes it stops downloading for unknown ... Read more
[Linux Editor] File System case sensitivity problem
https://forum.unity.com/threads/file-system-case-sensitivity-problem.484919/ Hello, I'm running unity 2017.1.0xf3Linux (amd64) in de... Read more
[VR|SPI] Deferred rendering breaks lighting when Stereo Instancing is used
Stereo instancing with deferred rendering mode result in incorrect lighting, and differences in coloration between the left eye vers... Read more
[VideoPlayer][h264] Several frames at the start of the video are cut off...
Reproduction steps:1. Open the attached project.2. Play the 'ReproScene' scene.3. Click 'h264 Short' button. Actual behavior:You wil... Read more
"IndexOutOfRangeException: Array index is out of range" when inspecting ...
Reproduction steps (error.mov):1. Open the attached project.2. Go to "Assets > Plugins > iOS > AppCenter > AppCenter.fra... Read more
Editors crashes when opening the project and throws "TypeLoadException: ...
Steps to reproduce:1. Open the attached project (UnityBug.zip)2. Observe the crash Actual results: Editor crashesExpected results: E... Read more
OnEnable() is called before Reset() with ExecuteInEditMode enabled
Steps to reproduce:1. Open attached “ExecutionOrder.zip” Unity project2. Open “Test” scene3. Go to Assets->Test->CreateTestObj... Read more
Instancing Variants, when set to "Strip Unused", strips too much
To reproduce:1) Open the project and "thing" scene.2) Select Edit->Project Setting->Graphics, set Instancing Variants to Strip... Read more
Crash on importing "Survival Shooter" and "Space Shooter" in same project.
Crash on importing the assets "Survival Shooter" and "Space Shooter" in the same project. This issue was also observed while importi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Motion vectors are displayed when Phong Tessellation is used on the material and Skinned Motion Vectors are enabled on the GameObject's Skinned Mesh Renderer component
- Shader Graph Enum Keywords always select last element in Entries when Stages is set to Fragment and Recursive Rendering is enabled in the Scene
- [Mac] Glitchy visual artifacts appear when moving around a scene with Sphere Handles
- Crash on memcpy_repmovs when selecting NavMesh Agent objects while in Play Mode in a specific scene
- Console shows Exception: {"error":"not found","detail":["not found"]} after opening Build History window