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[AssetBundles] Application crashes when cleaning cache with overloaded C...
To reproduce: 1. Download and open attached "438308_cacheExpiration.zip" project.2. Build and run the project on any platform (Andro... Read more
[ScriptUpdater] MDB file is not being created when reimporting DLL and P...
To reproduce:1. Open project attached by the user2. In the project, window go to Plugins/Nuget3. Find FOLDER_NAME (Edits below) fold... Read more
Unity crashes at ValidateAndUpdateTileAssetDirty after building Asset Bu...
To reproduce:1. Open project attached by QA2. Uncheck AssetBundles->Simulate Mode3. Click AssetBundles->Build AssetBundles4. P... Read more
CPU use spikes on Terrain.GenerateBasemap when disabling/enabling Terrai...
Steps to reproduce: In Editor:1. Open Scene "Bronze" from the attached project "Terrain_generateBaseMap.zip"2. Make sure Editor Wind... Read more
Flipped 2D Hinge Joints behave incorrectly
How to reproduce:1. Open Unity2. Load user-submitted project (2D-BugReportProject.zip)3. Open "Game.unity" scene4. Play the scene5. ... Read more
[OSX] Opening script, IDE does not get focused
To reproduce:1. Open users attached project "TestProject.zip"2. Double click Script1.cs3. Observe as the IDE opens4. Double click Sc... Read more
BuildPipelineInterrfaces.InitializeBuildCallbacks() is called on every s...
To reproduce:1. Open project2. Open profiler3. Open and play 'main' scene4. Observe that BuildPipelineInterrfaces.InitializeBuildCal... Read more
Unity crashes when passing null Object to Instantiate
1. Open project attached.2. Press Play. Actual result: Unity crashes.Expected result: Unity does not crash. Read more
'About Unity' credits page only has 2 rows of text instead of all employ...
How to reproduce:1. Create a new project WITH UNITY ANALYTICS ENABLED2. Before Services window has finished loading, open 'About Uni... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Multiplayer Play mode tool doesn't see the list of Play Mode scenarios when using 6000.3.x
- Input field does not update when selecting the same input field after previous input was canceled
- No warning thrown when modifying array size while editing multiple objects
- Root Motion Node option does not revert when changing the selection and clicking "Revert" in Inspector
- VFX Graph prefabs are not fully instanced when they are instantiated via a script