Search Issue Tracker
UnityEditor.Graphs.Edge.WakeUp () Null Ref thrown when animating a camera
This issue happens on Mac OSX only.There's a console error that keeps spamming when animating a camera throught the scene. Repro:- o... Read more
Animated Procedural Textures break async level loading
how to reproduce:build player (any platform will do) and run. To repro in editor open loader scene and play.you can tweak TestLoad.c... Read more
[Mac][VS] Using Visual Studio as External Script Editor, causes the proj...
Reproduction steps: 1. Open Unity and create a New Project2. Create a C# Script and open it with Visual Studio (Do any changes just ... Read more
Scene is set dirty immediately after opening it
To reproduce: 1. Open the project, attached by the user (TreinaMais.zip)2. Open the "SignUp" scene3. Observe that the Editor immedia... Read more
[Android] Lighting/shader issue with terrains on devices with certain Ad...
Steps to reproduce:1. Open reduced project from OC link2. Build for android device3. On device, slide to the left, find the robot, d... Read more
[Android][Daydream] Black screen after disabling and enabling VR mode at...
This appears to have been fixed in the Google VR Services version 1.17.2017118074 To reproduce: 1. Download and open attached "repro... Read more
Values in inspector are not updating, while in inspector value is grabbe...
To reproduce:1. Create a new project.2. Select "Directional Light" which is created by default.3. Try to change any of its Transform... Read more
[Compute] ComputeShader.SetFloats only works for first data in float array
Only the first data (i.e. floatarray[0]) of float array is correct in compute shader, which values are set using ComputeShader.SetFl... Read more
Typing Asian characters inside an InputField then changing its text thro...
Steps: 1) Create an InputField (GameObject - UI - InputField)2) Go in Play mode then type something inside in either Korean, Japanes... Read more
UI - Moving an object with a child does not work in certain circumstances
Moving an object in the scene resets it to a local position of (0,0,0) under certain circumstances 1. Open Main Scene2. Select Child... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open