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"InvalidOperationException: Trackable 00000000000065D4-0000000000000000 ...
How to reproduce:1. Open the attached project "ARFoundationBugReport.zip"2. Enter Play Mode3. Click "Track Image A" in the Game view... Read more
GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPas...
How to reproduce: Create and open a new 3D HDRP Sample Template Open Profiler (Window → Analysis → Profiler) Enable Deep Profile and... Read more
"Rendering Layer Mask" under the "Water Surface" Component has duplicate...
How to reproduce:1. Open the attached "hdrpET 2" project2. Open the "OutdoorsScene" scene3. Select the "Ocean" GameObject in the Hie... Read more
GameObjects are not rendered by the Overlay Camera when calling Universa...
Reproduction steps:1. Open the attached 'My project'2. Open the 'SampleScene'3. Enable the 'DrawCamera' GameObject Expected result: ... Read more
Incorrect child clipping after destroying parent Canvas that has Overrid...
Reproduction steps:1. Open the user's attached project "bugreport.zip"2. Enter Play mode3. Click the "Destroy Child Canvas" button i... Read more
Static constructor doesn't work with IL2CPP
How to reproduce: 1. Open attached project2. Open scene scene.unity- Scene contains nothing but a gameobject with a script attached.... Read more
Sprite tag reverts to 'blank' rather than None when selecting "Remove un...
1. import sprite and set to single mode2. In packing tag create a new tag and hit enter: the new tag is visible3. Now select "remove... Read more
FixedUpdate runs 200 times more frequently, leading to performance issue...
How to reproduce:1. Open the “IN-99467_repro“ project2. Open the “SampleScene“3. Enter Play Mode and select “Stats“ on the Game view... Read more
"Unsupported source texture format (7) in ComputeNextMipLevel" error is ...
Reproduction steps:1. Open the attached “IN-97974“ project2. Open the “SpriteAtlasBug.unity” Scene3. In the Project window, go to th... Read more
Asset bundle build pipeline does not account for fields ifdef'd with #if...
Asset bundle build pipeline does not account for fields ifdef'd with #if UNITY_EDITOR This causes the editor to serialize fields whi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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