Search Issue Tracker
In Progress
Under Consideration for 6000.0.X, 6000.2.X, 6000.3.X
Fix In Review for 6000.4.X
Votes
0
Found in
6000.0.46f1
6000.1.0b14
6000.2.0a8
6000.3.0a1
6000.4.0a1
Issue ID
UUM-102669
Regression
No
"Rendering Layer Mask" under the "Water Surface" Component has duplicated names for all "Decal" and "Light" layers
How to reproduce:
1. Open the attached "hdrpET 2" project
2. Open the "OutdoorsScene" scene
3. Select the "Ocean" GameObject in the Hierarchy
4. In the Inspector, under the "Water Surface" Component's "Miscellaneous" section, open the "Rendering Layer Mask" dropdown
5. Observe the results
Expected results: Each layer name is written only once
Actual results: "Decal" and "Light" layers are written 8 times each
Reproducible with: 6000.0.46f1, 6000.1.0b14, 6000.2.0a8
Reproducible on: macOS Sequoia 15.3 (M1)
Not reproducible on: No other environment tested
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crash on "PPtr<Shader>::operator Shader*() const" when checking in changes with a very long comment in Unity Version Control window
- [Ubuntu] Toolbar and menu items for Version Control lack spaces in text on Linux
- Unity Version Control window Pending Changes tab’s Item checkbox is unresponsive when clicked and the item list is empty
- Audio stuttering occurs when heavy processing is performed while OnAudioFilterRead is in use
- Inconsistent Node search results in VFX Graph
Add comment