Search Issue Tracker
In Progress
Fix In Review for 6000.4.0b5, 6000.5.0a3
In Progress in 6000.5.X
Votes
0
Found in
6000.0.46f1
6000.1.0b14
6000.2.0a8
6000.3.0a1
6000.4.0a1
6000.5.0a1
Issue ID
UUM-102669
Regression
No
"Rendering Layer Mask" under the "Water Surface" Component has duplicated names for all "Decal" and "Light" layers
How to reproduce:
1. Open the attached "hdrpET 2" project
2. Open the "OutdoorsScene" scene
3. Select the "Ocean" GameObject in the Hierarchy
4. In the Inspector, under the "Water Surface" Component's "Miscellaneous" section, open the "Rendering Layer Mask" dropdown
5. Observe the results
Expected results: Each layer name is written only once
Actual results: "Decal" and "Light" layers are written 8 times each
Reproducible with: 6000.0.46f1, 6000.1.0b14, 6000.2.0a8
Reproducible on: macOS Sequoia 15.3 (M1)
Not reproducible on: No other environment tested
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Silent crash when importing SVG files
- Animator state transition preview clips are flickering when zooming in
- [Tile Palette] Sprites not rendering when brush tool "Paint a filled box with active brush" is used for the first time
- Longer Shader Graph Property Reference names breaks VFX Graph Output Particle Node
- "DebugAllocatorMode" option changes when changed in another Editor instance
Add comment