Search Issue Tracker
Fixed
Fixed in 6000.0.48f1, 6000.1.0f1, 6000.2.0a10
Votes
0
Found in
6000.0.45f1
6000.1.0b13
6000.2.0a8
Issue ID
UUM-102172
Regression
Yes
"Unsupported source texture format (7) in ComputeNextMipLevel" error is shown and the texture atlas is corrupted when the texture format "RGB Compressed ETC2 4bits" is selected
Reproduction steps:
1. Open the attached “IN-97974“ project
2. Open the “SpriteAtlasBug.unity” Scene
3. In the Project window, go to the SpriteAtlasBug folder and select the “Atlas_tokens.spriteatlas” to open it in the Inspector
4. Make sure the Build Platform is set to Android
5. Set the Override atlas format to "RGB Compressed ETC2 4bits"
6. Click Pack Preview
7. Observe the error in the console and the corrupted preview result
Expected results: The format is supported, atlas in the preview is not corrupted and there is either no error or a less confusing error in the Console
Actual results: The "Unsupported source texture format (7) in ComputeNextMipLevel" error is shown in the Console and the atlas is corrupted in the preview
Reproducible with: 6000.0.9f1, 6000.0.22f1, 6000.0.45f1, 6000.1.0b13, 6000.2.0a8
Not reproducible with: 2022.3.60f1, 6000.0.8f1
Reproducible environments: macOS 15.3.2 (M3 Max), macOS 14.7.1(M1 Max, by reporter)
Not reproducible environments: No other environments tested
Workaround: enable sRGB in the Sprite Atlas setting inside the Inspector
Notes:
- If the issue does not reproduce, try:
a) change the Atlas Padding (there are three options: 2, 4, 8)
b) remove/add a Sprite from the “Objects for Packing” list
c) enable the “Texture Read/Write” option for the Sprite Atlas
- Deleting the Library makes the issue no longer reproduce
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Material does not update when setting an enum keyword using EnableKeyword
- AddComponentMenu.componentOrder has no effect on the "Add Component" menu in the Inspector window
- Distant objects become visibly illuminated when looking through the volumetric fog with SSGI enabled
- WebGL build crashes when opening a ZipArchive entry and "Code Optimization" is not set to the default "Shorter Build Time"
- Severe visual artifacts happen in the Editor when using GrassFlow package assets with Compute Shader
Resolution Note (fix version 6000.1.0f1):
Fix for this issue will be available on Unity 6000.1.0f1 and above
Resolution Note (fix version 6000.0.48f1):
Fix for this issue is available on Unity 6000.0.48f1 and above