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0
votes
Fixed

Memory Leak in Android build when Full Stack Trace logging is enabled

Mobile

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Apr 08, 2020

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Version/s: 2018.4, 2018.4.15f1

Reproduction steps:1. Download and build the submitted project "project.zip"2. Open the built .apk in Android Studio (File -> Pro... Read more

0
votes
Fixed

Unity Version Control project settings does not align with window title

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Oct 17, 2025

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Version/s: 6000.0.60f1, 6000.2.8f1, 6000.3.0b6, 6000.3.0b7

Steps to reproduce: Create a Unity project Go to "Edit -> Project Settings" Select "Version Control" Observe how window data is d... Read more

0
votes
Active

GameObjects are not rendered by the Overlay Camera when calling Universa...

URP Features

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Apr 12, 2022

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Version/s: 2021.2.0b16, 2021.2.13f1, 2021.3, 2022.1, 2022.2

Reproduction steps:1. Open the attached 'My project'2. Open the 'SampleScene'3. Enable the 'DrawCamera' GameObject Expected result: ... Read more

0
votes
Won't Fix

Profiler reports nonsensical allocation callstacks when calling native A...

Profiling

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May 30, 2022

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Version/s: 2019.4.32f1

From examining a customer project that uses AVPro Video (https://renderheads.com/products/avpro-video/) for Android, trying to track... Read more

0
votes
Fixed

Static constructor doesn't work with IL2CPP

IL2CPP

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Apr 29, 2015

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Version/s: 5.1.0b4

How to reproduce: 1. Open attached project2. Open scene scene.unity- Scene contains nothing but a gameobject with a script attached.... Read more

0
votes
Fixed

Sprite tag reverts to 'blank' rather than None when selecting "Remove un...

2D

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Mar 25, 2015

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Version/s: 5.1.0a3

1. import sprite and set to single mode2. In packing tag create a new tag and hit enter: the new tag is visible3. Now select "remove... Read more

0
votes
Active

The Editor freezes indefinitely when a large number of elements are ente...

ShaderGraph

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Oct 23, 2025

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Version/s: 6000.0.61f1, 6000.2.10f1, 6000.3.0b8, 6000.4.0a3

Steps to reproduce: Create a new Unity project using the Universal 3D template Create a new Heatmap with Default Values (Assets >... Read more

0
votes
Active

[macOS] Keyboard input gets cached when application resumes active

MacOS

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Feb 18, 2026

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Version/s: 6000.6.0a1

Steps to reproduce: Move application to background; Press a key and hold; Move application to foreground, get focus; Release the key... Read more

2
votes
Fixed

[Linux] Crash on ModalProgressBackendLinux::Clear when Domain Reload pro...

Editor Application Shell Integration

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Oct 14, 2025

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Version/s: 6000.0.60f1, 6000.2.8f1, 6000.3.0b6

Reproduction steps:1. Create a new project2. Enter the Play ModeOR1. Create a new project2. Open the Package Manager window (Window ... Read more

0
votes
Fixed

Asset bundle build pipeline does not account for fields ifdef'd with #if...

Assets Management

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May 25, 2016

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Version/s: 5.3.4p3

Asset bundle build pipeline does not account for fields ifdef'd with #if UNITY_EDITOR This causes the editor to serialize fields whi... Read more

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