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0
votes
Fixed

Crash when changing the offset to 100

Audio

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Oct 05, 2012

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Version/s: 4.0.0b11

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0
votes
Duplicate

32x32 icon doesn't look correct on OS X

Deployment Management

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Oct 05, 2012

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Version/s: 4.0.0b11

To reproduce:1. Open the attached project and open Player Settings>Standalone>Icon2. Note that the default icon is a PSD (for ... Read more

0
votes
Won't Fix

Incorrect layout load (or save?) when using 2 monitors with different sizes

Window management

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Oct 06, 2012

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Version/s: 4.0.0b7

Steps to reproduce : - use an external monitor with the native resolution of 1280x1024, 4:3 format- set the primary monitor's resolu... Read more

0
votes
Not Reproducible

Tooltip position on mouse over does not disapear when scrolling

IMGUI

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Oct 07, 2012

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Version/s: 4.0.0b11

Steps to reproduce : - create a new project- on the main camera add multiple components so you will get the scroll bar- mouse over o... Read more

0
votes
Fixed

Item names are formatted in an unexpected way in the pop-up for EditorGU...

IMGUI

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Oct 08, 2012

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Version/s: 4.0.0b11

Steps to reproduce : - open the scene "Test"- click on Waypoint Manager- in the inspector open the drop down menu- notice that when ... Read more

0
votes
Won't Fix

Add Component menu is very slow

Inspector Functionality

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Oct 09, 2012

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Version/s: 4.0.0b12

Add Component menu is very slow, when a game object has many sub assets. Could only reproduce this behaviour on Mac 10.6 and 10.7 To... Read more

1
votes
Fixed

Documentation for OnDrawGizmos needs to be updated

Docs - Scripting Reference

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Oct 09, 2012

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Version/s: 4.0.0b7

The OnDrawGizmos documentation needs to be updated - it currentlystates:"Implement this OnDrawGizmos if you want to draw gizmos that... Read more

3
votes
Fixed

Crash when encoding a 24 bit, 96 kHz audio file

Audio

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Oct 13, 2012

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Version/s: 3.5.6f4

Could reproduce in 3.5.6f4 and 4.0.0b12 (b6f69b69a8be) To reproduce in 3.5.6f4:- Import the the attached audio file- Select the audi... Read more

10
votes
Duplicate

"Limit Velocity Over Lifetime" makes particles work inconsistently

Shuriken

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Oct 14, 2012

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Version/s: 4.0.0b11

When the "Limit Velocity Over Lifetime" module is enabled on a shuriken particle system, the simulation in editor time becomes diffe... Read more

0
votes
Won't Fix

[Terrain] Lightmaps + Terrain Billboards are not supported in Vertex Lit...

Shaders

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Oct 15, 2012

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Version/s: 3.5.6f4

To reproduce:1. Open project P50_Flying2. Bake lightmap for Big Field 23. Grass dissapeared Read more

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