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[Collision] Plane collision causes erratic behaviour in editor mode
Plane collisions seem to penetrate the plane and render a frame before the collision kicks in a lifts the particle back to the plane... Read more
Unity doesn't reroute the sound as audio input and output change
The bug:Unity doesn't reroute the sound as audio input and output change Repro steps:1. Open the project I attached and select the a... Read more
Unity loses focus when Save All button in Verify Saving Assets window is...
- set "Preferences/General/Verify Saving Assets" to true- select an open instance of Visual Studio- go back to Unity and add a new o... Read more
Opening context menu causes focus to be stuck in a "True" state.
Opening context menu causes focus to be stuck in a "True" state. Launch a WebPlayer build, ensure you have a WebPlayer installer whi... Read more
Internal compiler error on empty try-catch blocks in coroutines
The following code compiles correctly in MD (produces a warning), but throws an internal compiler error instead in the editor: publi... Read more
Surface shaders: take multi_compile into account in surface analysis
#pragma multi_compile (GLOBAL_ADDITIVE_FOG_ON, GLOBAL_ADDITIVE_FOG_OFF) are lacking the relevant code Workaround: replace the multi_... Read more
Unable to open source code in VS 2008
To reproduce: 1. Set editor preferences to monodevelop.2. Open a source code file (generates a vs2010 project)3. Tab back to unity4.... Read more
AssetStore: Audio clip previews (from Project) are cut off / no sound af...
To reproduce:a) Click on Search by Type button in Project, select AudioClip.b) In Free Assets, select any clip that looks longer tha... Read more
Enable .meta files by default
.meta should always be enabled to retain importer settings Read more
All about bugs
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Latest issues
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