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Shader compiler fails with too many interpolators for SM4.0
Some surface shaders fail with "too many interpolators used" message, even if they are compiling for DX11 (e.g. shader model 4.0) wh... Read more
Changing screen orientation after using SetResolution doesn't swap resol...
SetResoultion to half of the default resolution (from 1536x2048 to 768x1024). Then turn the device from portrait mode to landscape -... Read more
In lightmapped scene some textures appear black with OpenGL ES2.0
So textures are black when playing a lightmapped scene in the editor with the OpenGL ES2.0 emulation enabled. Read more
Character controller doesn't work on Windows but works on OSX
Steps to reproduce : - import the project attached on both Windows and OSX- open the scene test- press play and notice you can move ... Read more
[InheritVelocity, Graphics] Shuriken's Inherit Velocity doesn't work pro...
Steps to reproduce : - import the project attached- open the test scene and press play- spawn the ship- use the arrows to move the s... Read more
Unity crashes during evaluating an expression in Mono Develop
Steps to reproduce : - import the project attached- open the NewBehaviourScript.cs- place a breakpoint in the line within Update()- ... Read more
A gameobject with a disabled mesh collider will still become detectable ...
If I move or rotate a gameobject with a disabled meshcollider on it, the meshcollider become detectable by raycast even if it stay d... Read more
NullReferenceException on Mac when Ctrl+Click on outgoing changeset in VCS
Repro on both 4.2.0f1 and latest editor/vcsintegration build. Changeset: 2f8fadd6c175ced35f5f38bc98611655521c58ef [2f8fadd6c175] Inf... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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